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  • TC Electronic Nova System

    Posted by admin on December 4th, 2009 and filed under a perfect system | 25 Comments »

    The Audible Choice
    Nova System is the complete, floor-based effects solution for the dedicated guitar player who knows quality when he sees it. Its unique inclusion of an all-analog programmable distortion/overdrive section under preset and expression control makes it the perfect choice whether you want to trim down your rack setup, step up from your pedal patchwork or simply just want the ultimate combination of operational simplicity and audio superiority.

    Add to this an array of effects taken straight from the king of floor-based processors; G-System and you have top-notch compression, EQ, noise gate, modulation, pitch, delay and reverb right at your feet. All you need is a guitar and an amp and youre good to go first class.

    Genuine, Analog Drive Circuit
    What makes Nova System so remarkably different is the NDT™ – Nova Drive Technology – a unique, new drive and distortion circuit that gets you the best of both worlds: World-class analog distortion and overdrive with digital control. This is the real deal no modeling. While the NDT™ is 100 percent analog and physically separated from the digital effects, its control potmeters are digital. This way you can tweak, store and recall as many drive settings as you want – you can even hook up an expression pedal and control the amount of distortion in real-time. Its wide gain range covers your every need from light breakup to heavy distortion.

    Top-notch Effects
    Equipped with TC branded quality effects from delays and reverbs to compressor, EQ and modulation, Nova System is the obvious all-in-one solution for any guitarist who wants setup simplicity without sacrificing tonal fidelity. All neatly programmable and storable in 60 user presets. Its 30 factory presets give you a demonstration of just what this unit provides; great sound quality and an immense versatility of effects combinations all designed to get you started right out of the box.

    http://www.pedaltone.co.uk/index.php?_a=viewProd&productId=59

    Duration : 0:4:2

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    Sonic 1 SMS Speed Run [All Emeralds] Part 1 of 3

    Posted by admin on November 11th, 2009 and filed under 1 perfect system | 25 Comments »

    Part 1: http://uk.youtube.com/watch?v=QmFKSEsHl4Y
    Part 2: http://uk.youtube.com/watch?v=JP5U8ZrWM9o
    Part 3: http://uk.youtube.com/watch?v=Nv8xTqVLP0w

    Speed Run of Sega Master System Sonic the Hedgehog 1. Not a perfect run with a few flaws but it’s not bad. It’s on the 50hz version (PAL) if you are wondering why it’s so slow. I recorded using VHS on my Master System 1 so it’s not the best picture. It was recorded last August and I found the video last night. Might improve it one day then submit to SDA but for now enjoy!

    Duration : 0:9:32

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    Sonic 1 SMS Speed Run [All Emeralds] Part 2 of 3

    Posted by admin on October 21st, 2009 and filed under one perfect system | 18 Comments »

    Part 1: http://uk.youtube.com/watch?v=QmFKSEsHl4Y
    Part 2: http://uk.youtube.com/watch?v=JP5U8ZrWM9o
    Part 3: http://uk.youtube.com/watch?v=Nv8xTqVLP0w

    Speed Run of Sega Master System Sonic the Hedgehog 1. Not a perfect run with a few flaws but it’s not bad. It’s on the 50hz version (PAL) if you are wondering why it’s so slow. I recorded using VHS on my Master System 1 so it’s not the best picture. It was recorded last August and I found the video last night. Might improve it one day then submit to SDA but for now enjoy!

    Duration : 0:8:35

    Read the rest of this entry »

    Sonic 1 SMS Speed Run [All Emeralds] Part 2 of 3

    Posted by admin on October 21st, 2009 and filed under one perfect system | 18 Comments »

    Part 1: http://uk.youtube.com/watch?v=QmFKSEsHl4Y
    Part 2: http://uk.youtube.com/watch?v=JP5U8ZrWM9o
    Part 3: http://uk.youtube.com/watch?v=Nv8xTqVLP0w

    Speed Run of Sega Master System Sonic the Hedgehog 1. Not a perfect run with a few flaws but it’s not bad. It’s on the 50hz version (PAL) if you are wondering why it’s so slow. I recorded using VHS on my Master System 1 so it’s not the best picture. It was recorded last August and I found the video last night. Might improve it one day then submit to SDA but for now enjoy!

    Duration : 0:8:35

    Read the rest of this entry »

    Lesson 1-1: Start Excel and check you program version, operating system version and service pack

    Posted by admin on October 18th, 2009 and filed under 1 perfect system | No Comments »

    More Excel 2007 videos at http://www.LearnMicrosoftExcel.com. You can also download and print the free Excel 2007 tutorial and sample files from the site. The course can be used for both self instruction for Excel beginners and those moving to Excel from an earlier version. The course is structured into session and lessons make it ideal for teachers who wish to run Excel 2007 courses. This lesson teaches you to check which program version, operating system version and service pack is installed on your computer. Weve used years of experience from our classroom courses to perfect our teaching method which will enable you to learn Excel 2007 in a fraction of the time needed when learning from conventional text books.

    Duration : 0:6:34

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    Sonic 1 SMS Speed Run [All Emeralds] Part 3 of 3

    Posted by admin on October 9th, 2009 and filed under one perfect system | 25 Comments »

    Part 1: http://uk.youtube.com/watch?v=QmFKSEsHl4Y
    Part 2: http://uk.youtube.com/watch?v=JP5U8ZrWM9o
    Part 3: http://uk.youtube.com/watch?v=Nv8xTqVLP0w

    Speed Run of Sega Master System Sonic the Hedgehog 1. Not a perfect run with a few flaws but it’s not bad. It’s on the 50hz version (PAL) if you are wondering why it’s so slow. I recorded using VHS on my Master System 1 so it’s not the best picture. It was recorded last August and I found the video last night. Might improve it one day then submit to SDA but for now enjoy!

    Duration : 0:9:50

    Read the rest of this entry »

    Sonic 1 SMS Speed Run [All Emeralds] Part 3 of 3

    Posted by admin on October 9th, 2009 and filed under one perfect system | 25 Comments »

    Part 1: http://uk.youtube.com/watch?v=QmFKSEsHl4Y
    Part 2: http://uk.youtube.com/watch?v=JP5U8ZrWM9o
    Part 3: http://uk.youtube.com/watch?v=Nv8xTqVLP0w

    Speed Run of Sega Master System Sonic the Hedgehog 1. Not a perfect run with a few flaws but it’s not bad. It’s on the 50hz version (PAL) if you are wondering why it’s so slow. I recorded using VHS on my Master System 1 so it’s not the best picture. It was recorded last August and I found the video last night. Might improve it one day then submit to SDA but for now enjoy!

    Duration : 0:9:50

    Read the rest of this entry »

    Perfect Dark Zero [XBOX 1 Beta Prototype - UNRELEASED!]

    Posted by admin on October 9th, 2009 and filed under 1 perfect system | 25 Comments »

    http://www.unseen64.net

    source: http://www.feargalplant.com

    Rare’s two N64 first-person shooters, GoldenEye 007 and Perfect Dark, received strong acclaim from critics and players, and demand for another title in the Perfect Dark franchise was high. Development of Perfect Dark Zero began on the Nintendo GameCube. At the time, Nintendo had a 49% stake in Rare, making Rare a Nintendo second-party developer. The game made a small appearance at Spaceworld 2000, an event exclusive to Nintendo. But apart from the confirmation that it was in development,[1] few official announcements were made. Perfect Dark Zero, along with several other Rare games, was intended to be finished in time for the Gamecube’s launch, but for unknown reasons did not.

    In September 2002, Rare Ltd was purchased by Microsoft.[2] Around the same time, Rare released several images of Joanna Dark, the protagonist of the Perfect Dark games. The “cartoony” style of these pictures incited speculation that the final game — then intended for the original Xbox — would employ a less realistic graphical style than the original game; possibly an anime like cel-shading technique, (RARE had hired UK Manga artist Wil Overton to work with them, after seeing an anime-like image of the Original Perfect Dark game he had created for the cover of N64 Magazine.)

    Development of the title was later transferred to the Xbox 360. Perfect Dark Zero’s senior designer Chris Tilston (also one of the project leads for the game) later revealed that the Xbox version was “about twelve months away” from completion when the switch occurred.[3]

    In 2005, one of the rewards in the OurColony viral marketing campaign for Microsoft’s next Xbox video game console was an image of Joanna Dark.[4] At the official unveiling of the Xbox 360 on May 12, 2005, it was revealed that Perfect Dark Zero would be a launch title for the new system in the fall of 2005.[5] The game’s development has therefore spanned three platforms: the Nintendo GameCube, the Microsoft Xbox and the Xbox 360.

    info from Wikipedia

    Duration : 0:9:2

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    Perfect Dark Zero [XBOX 1 Beta Prototype - UNRELEASED!]

    Posted by admin on October 9th, 2009 and filed under 1 perfect system | 25 Comments »

    http://www.unseen64.net

    source: http://www.feargalplant.com

    Rare’s two N64 first-person shooters, GoldenEye 007 and Perfect Dark, received strong acclaim from critics and players, and demand for another title in the Perfect Dark franchise was high. Development of Perfect Dark Zero began on the Nintendo GameCube. At the time, Nintendo had a 49% stake in Rare, making Rare a Nintendo second-party developer. The game made a small appearance at Spaceworld 2000, an event exclusive to Nintendo. But apart from the confirmation that it was in development,[1] few official announcements were made. Perfect Dark Zero, along with several other Rare games, was intended to be finished in time for the Gamecube’s launch, but for unknown reasons did not.

    In September 2002, Rare Ltd was purchased by Microsoft.[2] Around the same time, Rare released several images of Joanna Dark, the protagonist of the Perfect Dark games. The “cartoony” style of these pictures incited speculation that the final game — then intended for the original Xbox — would employ a less realistic graphical style than the original game; possibly an anime like cel-shading technique, (RARE had hired UK Manga artist Wil Overton to work with them, after seeing an anime-like image of the Original Perfect Dark game he had created for the cover of N64 Magazine.)

    Development of the title was later transferred to the Xbox 360. Perfect Dark Zero’s senior designer Chris Tilston (also one of the project leads for the game) later revealed that the Xbox version was “about twelve months away” from completion when the switch occurred.[3]

    In 2005, one of the rewards in the OurColony viral marketing campaign for Microsoft’s next Xbox video game console was an image of Joanna Dark.[4] At the official unveiling of the Xbox 360 on May 12, 2005, it was revealed that Perfect Dark Zero would be a launch title for the new system in the fall of 2005.[5] The game’s development has therefore spanned three platforms: the Nintendo GameCube, the Microsoft Xbox and the Xbox 360.

    info from Wikipedia

    Duration : 0:9:2

    Read the rest of this entry »